


”But, in addition to this, “it’s simply a look that appeals to our team and comes pretty naturally for us, especially in terms of design,” Russel said. There’s touches of new ingredients, a certain level of refinement and quality added, but it’s not suddenly something else. “I think we’ve added to the recipe without changing the dish, so to speak. “We set out crafting the Torchlight look with the ‘Dragon’s Lair meets The Incredibles’ recipe.”She said. “With Torchlight 2, it was really about refining the existing look and ‘fixing’ some issues,” Russell said. In a post launch interview Wonder Russell, minister of culture at Runic Games, said they built on the style of the first Torchlight game as their first effort was a bit rushed, and made them to cut some corners.
With Torchlight II, Runic has expanded on everything that made the first game great to create a bigger, better experience, while adding co-op play. Upon release Torchlight was considered an impressive game, but still felt like a younger brother of sorts when compared to the competition. This must be the general rule for Runic Games, the developers that worked on Diablo I and II, and in 2009 released Torchlight, an action RPG that shared many similarities with the Diablo series. When history repeats itself then it is better to be taught from its past rather than re-producing it.
